USB Overdrive has a nice active help feature that shows a description of each item when the mouse is over it. The middle pane lets you specify the commands for each button and control on your device. But, as it so often happens in these cases, a clever third-party programmer, Alessandro Levi Montalcini, came out with a work-around. InputSprockets, in turn, did not support every device, so games that didn’t use InputSprockets were entirely out of luck. Apple’s implementation of the generic mouse drivers, for example, did not support much beyond a simple mouse click, rendering any extra buttons virtually useless. Apple ameliorated the situation by providing generic USB drivers for commonly used devices, such as USB mice and keyboards, and InputSprockets allowed games to access USB peripherals such as joysticks and game pads. To take full advantage of the devices, they needed the right drivers, and many PC manufacturers didn’t-and still don’t-bother to write Mac drivers for their gadgets. However, they soon discovered that having a compatible connector was not enough. Mac users jealous of Wintel-compatible peripherals could finally connect them to their own beloved fruity computers. Besides USB’s promises of faster speeds and plug-and-play, one of its major attractions is that it is also commonly used on other platforms. USB replaced the aging ADB and serial technologies that had been with us for so long. The introduction of the iMac brought a new era to the Macintosh platform, the era of the Universal Serial Bus, or USB for short. Mac OS 8.6 or higher, Input Sprockets 1.7.3 or higher.
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